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Exporting Outfits/Faces/Hair Into Script

A topic by collector09 created 8 days ago Views: 210 Replies: 3
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After a long 4 hours of frustration, I've finally come to the forms seeking help with a small question in hopes of answering it and continuing with the process for a small mod. Long story short, I'm making an NPC and want to give them a unique outfit. Sadly, I can't seem to wrap my head around the exporting process for the raw code. I know you can export an outfit's code to the player, but I have no idea where the output for component pieces are placed.


I'd like to export each piece into a string of code to input. I have the sequence down, I simply need the exported lines of code. Where would I find the exported code once these buttons were pressed? I've checked console logs, and still couldn't find any source. Some assistance on the matter would be greatly appreciated. Thank you for your time!

Hi, so sorry for the late reply.

The easiest way to see how outfits are managed for npcs is to look at the custom npcs in KinkyDungeonBones.ts, because thats where a lot of npcs have outfits and styles that match their name so you can cross search

A style is basically a collection of hair, body, cosplay, and face An outfit is just a fixed dress applied to the naked character that was generated with a style.

If you are still interested- I know its been a while, I can guide with more specifics later

I see, and no worries about the delay, this helps quite a lot actually. The only other question I'd have is about map creation and implementation to the "journey system", but that's a whole other can of worms. Thank you for your assistance