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(+1)

I've managed to escape the dungeon, and the map really helped with that. The bones of a roguelike are there in Escape the Dungeon, but after encountering the same room for the fitfh time, the lack of variety in enemy and room design became apparent. The idea of collecting bullets was quite interesting (although could be conveyed from the start before I used my allotement in the first room to test the controls), and I believe the aptly named Desert Room was most suited to faciltiate this mechanic, as it gives players space to kite the enemies and collect bullets coupled with a really good background music. Besides that there is plenty of room for improvement and rooms to improve.