You guys built a really good looking game. The movement options took me a second to grasp, but that was my own fault for skipping over the instructions overlay. I was to drag the characters..., but once I got that - it was very intuitive.
I liked the tactics and introduction of obstructions to funnel and 'control' the gameplay options. The one thing I really wanted to do was to click on the enemies to see what they could do movement wise. Having that varied and surprising when you first encounter enemies would really be a nice bit of 'lore' and encourage 'player engagement' (imo).
Great work team!