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(1 edit) (+1)

ongoing testing the new update!

Equipments are way better!

Almost too powerful on the first contracts but I may have been lucky. 

My priest seems useful now so I guess you buffed the defensive spells. 


I had a bug on an helmet stats where +12 maximum life was displayed twice.


from a UX point of view, I really wish we had small tabs along side the Tavern/merchant/etc… main title screen to easily navigate from merchant to squad. 

Also, it’s still hard to me to compare items. 

Maybe you should add a « equipped » tag to be sure about which one will be replaced. 

I’m not sure about that as it may introduce too much noise but I’d like to have small icons on the left of my stats when comparing ( up/bottom arrow regarding value stats, plus/minus when new / removed effect )

Some values are ranges so not sure it would work. 

Keep it up!

(+1)

also:

I like the fatigue system be something is off for now.

I’m tempted to recruit new mercenaries but their level are too low regarding my current roaster so I don’t feel it’s worthy. 
maybe we should have more « only 2 levels below » choices. 

I often recruit some additional mercenaries at the beginning but then the level gap versus my main roaster is too big so they are useless (ex: lvl 9 VS lvl 3)

maybe we should have a training camp to send one mercenary to slowly gain xp between missions. 


Awesome! Thanks so much for checking the new update again and coming back with better suggestions and feedback! I'll be making more changes to the game based on these feedback. Love your idea of a training camp! I think that's a great way to close the gap between character levels.