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(1 edit) (+1)

Something I love: I love how you started the game, the eerie ambiance and it telling me to turn around was a super cool touch I wouldn’t have thought of! And the level select spinning in front of you is very nostalgic for some reason? Idk I love it.

Something that frustrated me: I do really like the weird vertigo effect around the edges of the screen; it added to the vibe completely! However, I kept missing my jumps because of it and then having to walk around the start area again was kind of a drag. Who knows though, it could be a skill issue on my end LOL

Bugs I found: 

  1. In the main menu when you hover over the spinning models and click WAS or D they move. And if you look away while they’re moved, they stay that rotation.
  2. I’m not sure if this is intended but I’m pretty sure the UI isn’t working in game right now. I don’t see anything compared to what’s in the screenshots of the game.

Overall, pretty cool! I love the small Easter eggs you put around the maps! Definitely could use a checkpoint or respawn system!

... How did you discover that when you press WASD with some level selected you move it??? i don't even know where that is in the code, HOW???? thanks for the feedback at all and i think its not skill issue of yours because other people said that the game is a bit difficult at level 1, could you describe more about the UI not working? because in my screen it works completely normal, and  the canvas in unity was set to the player's monitor screen size, and yes i could made a respawn/checkpoint but at the time i didn't even think about it