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Thanks for playing! Had made all the assets for end screens but we ran out of time. The logic was for each delivered fish to provide currency, and you end each day after running out of stock. Before the next day starts you would then purchase more fish stock with money made &/or purchase hole filling + decorations. Lessons learnt from first jam!

Overscoping and prioritization is definetly a big struggle in jams. It's a fun game though, even without being finished! Found myself playing it multiple times