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(+1)

Gives off a super early subnautica below zero vibe for me, probably becouse inventory, crafting and building systems add so much depth even with very limited actual content. 

I somehow managed to crash it by: opening a chest, leaving it with esc, exiting to menu with esc, continuing, pressing f and clicking on one of the empty ghost chest slots. 

Maybe these are obvious, but I'll make a small list of nice details that most games have (though not exhaustive by any means):

- sprint

- sneak

- stepping over a short vertical collider (now it blocks you)(like slabs in mc)

- block size better matching player height/player being a little shorter (2 blocks high is too low/barely enough, but 3 high was way higher than the player)

- blocks snapping to others, unless the current design is intentional

- there is something off with rotating blocks with q/e, I would speculate a wrong starting angle

That's all I have for now. Keep up good work!

Thank you for your feedback. The block snapping feature is intentional, as it gives players the ability to build houses without limitations. The point about adjusting block height is excellent. I hadn't considered that, but it's a great idea to change the size for better fitting with the player.