Gives off a super early subnautica below zero vibe for me, probably becouse inventory, crafting and building systems add so much depth even with very limited actual content.
I somehow managed to crash it by: opening a chest, leaving it with esc, exiting to menu with esc, continuing, pressing f and clicking on one of the empty ghost chest slots.
Maybe these are obvious, but I'll make a small list of nice details that most games have (though not exhaustive by any means):
- sprint
- sneak
- stepping over a short vertical collider (now it blocks you)(like slabs in mc)
- block size better matching player height/player being a little shorter (2 blocks high is too low/barely enough, but 3 high was way higher than the player)
- blocks snapping to others, unless the current design is intentional
- there is something off with rotating blocks with q/e, I would speculate a wrong starting angle
That's all I have for now. Keep up good work!