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I found unity log, there is something there

Mono path[0] = 'C:/temp/ironseed-win64/Ironseed_Data/Managed'
Mono config path = 'C:/temp/ironseed-win64/MonoBleedingEdge/etc'
Loading player data from C:/temp/ironseed-win64/Ironseed_Data/data.unity3d
Initialize engine version: 2019.3.0b1 (78e106a973e1)
[XR] Discovering subsystems at path C:/temp/ironseed-win64/Ironseed_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: Intel(R) UHD Graphics 620 (ID=0x3ea0)
    Vendor:       VRAM:     8097 MB
    Driver:   26.20.100.6860
Begin MonoManager ReloadAssembly
- Completed reload, in  0.239 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 3.238900 ms
ApplicationManager : load settings. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
INIT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
FormatException: Input string was not in a correct format.
  at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0   at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0   at System.Single.Parse (System.String s) [0x0000b] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0   at DaanRuiter.CMDPlus.CMDHelper.TryParseColor (System.String s, UnityEngine.Color& color) [0x00028] in <c2f04ccd4a974773b7475132dc3449ce>:0   at DaanRuiter.CMDPlus.CMDWindow..ctor (System.String windowName, UnityEngine.Vector2 position, UnityEngine.Vector2 size) [0x00161] in <c2f04ccd4a974773b7475132dc3449ce>:0   at DaanRuiter.CMDPlus.CMDUnityView..ctor (System.String windowName, UnityEngine.Vector2 position, UnityEngine.Vector2 size) [0x00000] in <c2f04ccd4a974773b7475132dc3449ce>:0   at CMD.Init () [0x000bc] in <c2f04ccd4a974773b7475132dc3449ce>:0   at ApplicationManager.Awake () [0x0002d] in <c2f04ccd4a974773b7475132dc3449ce>:0  
(Filename: <ad04dee02e7e4a85a1299c7ee81c79f6> Line: 0)
CommManager : load start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
CommManager : load successful (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
CrewManager : load start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
CrewManager : load successful (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
AlienManager : load start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
UniverseManager : load start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
UniverseManager : load successful (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
ItemManager : load start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
ItemManager : load successful (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
WeaponManager : load start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
WeaponManager : load successful (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
LogManager : load start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
LogManager : load successful (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
EventManager : load start (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
EventManager : load successful (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Setting up 4 worker threads for Enlighten.
  Thread -> id: 3dfc -> priority: 1   Thread -> id: 3ddc -> priority: 1   Thread -> id: 62c -> priority: 1   Thread -> id: 2994 -> priority: 1