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Most doors don't open, ultimately halting any progress to continue. the main enemy doesn't do anything but follow you around and doesn't make much noise outside of breathing down the players neck when they're extremely close up, doesn't do much in general as there's no jump scare or anything. Some grammar mistakes need to be address, the volume slider doesn't work at all, Opening cutscene could be done shorter via just having a car drive towards the house versus a black screen with text.

some in game music or noise could also benefit this game very well, but as of now. There's really nothing much I can give props for outside of the interior decorating.

Hey, thanks a lot for playing the game and for the detailed feedback. I really appreciate you taking the time to point these things out. This is an early demo, and many of the issues you mentioned (doors, enemy behavior, sound, volume slider, grammar, and the pacing of the intro) are already on our list to fix and improve in future updates. We’ll also replace the blank cutscene with a proper cinematic cutscene.

We’re still actively working on the game, so feedback like this really helps us understand what’s not working and what needs more polish. Thanks again for giving it a try and sharing your thoughts!