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It is an interesting idea. the first 2 puzzle levels were cool. the starting levels not having anything to do with the main idea of the game and instead just show that you can jump/crouch didn't see to achieve much and there wasn't a lot of fun to be had(granted it didn't last long on them levels so didn't matter too much). the dropper felt a bit tedious having to go around the pillar each time instead of just jumping off but the obstacles seemed to just be placed pseudo-randomly. the dizzy level felt a bit long and the coloured obstacles did trip me up a few times. with this type of game your hitbox is quite important but there is no indication on the size of your hitbox or where it expands to. I'm aware that this seems like a lot of criticism but I do think if worked on, there is some interesting ways you explore the main idea.