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(+1)

hey Danny. 
some feedback about the game I tested 2 days ago:

Introduction to formation /recrutement was not very intuitive. 

Maybe recrutement should be the splash screen when starting a new game. 

I wish we could tag an equipment as « deprecated / to sell »

Such equipment would be put at the end of the list with a subdued effect. I’m pretty sure that Diablo allows that. 

Doing so They could be easily sold. 

We could have a « sell all » option at the merchant regarding those items. 

Overall, I feel that we are overwhelmed by not interesting equipments ( stats too low )

I understand that we should not have access to too much powerful ones too soon because it could ruin the balance of the gameplay but most of the times I am rewarded with equipments that I won’t even use because it match my current equipment stats or even weaker. 

I’d rather gain fewer equipments or pay more expensive ones at the merchant but more powerful

I may have not play enough but defensive spells felt too weak. 

The problem is that they use a turn to be activated and most of the times the benefit of having them versus attacking an enemy is not there. 

For example, when enemies are at the verge of dying, I wish that my heroes attack them to finish the fight but then they are spamming defensive spells giving extra opportunities to the enemies to inflict damages to my squad. 

The battle engine could be smarter and prioritize attack when an enemy HP are lower than X. 

If I had to play more / pay for it, I’d like to have more interactions / impact / control  to win a fight. 

I would not change the « automatic battle » mechanism but give more option at the beginning of a fight:

Change the place of the heroes in the squad to put heavily wounded ones at the back. 

Could be nice to have a behavior switch ( default: balanced ) for each hero and to change it to be more aggressive ( inflict more damages but defense is weaker ) / more defensive ( opposite ). 

So we could adjust the behavior to adopt before the next fight depending the current HP of your heroes.

Would be great to have a consumable slot so you can apply something to a hero before the next fight ( HP potion, mana boost, strength boost…). we could unlock a second slot later.

Hope those feedbacks make sense.

Congrats for the current state of the game.

Very cool and nicely crafted. 

Wow. This is such a wonderful list of suggestions. Thank you so much for taking the time to play and list out your feedback and suggestions! There's so much good stuff in here and I find myself agreeing with you on several things like the items feeling underwhelming/too many, defensive spells not being good enough (this is a sharp observation!) and behaviour switch is a great suggestion, and consumables is a great suggestion! I'm planning to add that next.

I'm about to push a new update to the game that may address some of the feedback (especially defensive spells being weak) but I'll defnitely be considering your suggestions and implement them in the next version of the game. Thanks so much again t-bowd! This is awesome.