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(+1)

Very good pixel art and great weapon SFX. I don't like of the hurt sound at first I thought it was a reload or overheating effect, a mechanical with some bubbly damage sound would fit better, and adding a water‑level mechanic where each hit lowers the tank could make the save platform more meaningful, since it could also be used to refill the water.

(+1)

Ooh love this refill idea. I kept trying to think how to implement the fishbowl as a mechanic and I love this.