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thx for the respond!

not actually a "laser", i mean an raycast from the camera to get an sprite that player looking at, for interact with it (for example). im using raycast in another demo project for semi-physics that check collision between floor and player's hitbox and this works perfect!

The action "Forward ray from active camera" does exactly what you're looking for. 

The corresponding condition is "On hit".

(+1)

haha, thanks a lot!