i mean, more minigames would be nice but i'm not a programmer and seeing how servers are already kinda overloaded i thought adding another instead of swapping would be a worse idea so even tho "adding" was my 1st thought, i changed it to "change". IF it's possible to have more instead of swapping, i'm all in! as for "different set of skills" or "more time or money" advantage, yes, that is true, but i think a game where anyone, no matter the time or skill would be able to get to the top after learning the mechanics would be best. i have no idea what game would do that, it's basically just a wishful thinking, but maaaybe someone knows a minigame like that? or knows some restrictions so people can't just spam that minigame instead of doing the main gameplay? for now i feel like people could just set up a bot and get infinite money and diamonds with the current limitless minigame xd
seeing how servers are already kinda overloaded
Adding more minigames shouldn’t really affect the server for the most part, but it depends on how it’s implemented, for example, for Flappy Fur, all the processing for the game is done by the client except for the score validation which shouldn’t take more than a single SQL (Postgres/Vercel if I have to guess) request. so it’s essentially free.
i have no idea what game would do that
It would be really hard for it to be truly fair, it should not use any of the players creatures since some have more/better ones, it shouldn’t have a timer, it shouldn’t be too skill dependant.
spam that minigame instead of doing the main gameplay
The main gameplay is waiting, for the most part this is an idle game, you get/breed/evolve creatures, set up your habitats, wait, then repeat forever.
people could just set up a bot
Yeah, and it wouldn’t be particularly hard if you know to code, but that would also apply to most minigames I can think of.
Also, the server overload thing is most likely due to unoptimized code, it’s a NextJs + React (if im not mistaken) which while easy to program in even if you are not a professional (and AI really likes to code using them) It’s also really easy to end up with bad but working code.
On the Frontend you can see a lot of the possible problems, and I (Technically any single user) could easily take the game down. but can’t really give a fix without access to the backend code.
The dev said he was going to hire a “Latin American Programmer” so I’m guessing a lot more will get fixed when that happens.