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(+2)

Also Digestion efficiency bonuses are bad due to the new starvation mechaincs. Because it's way to easy to accidently have to much effiency with no way to stop the amount of food needed so you just end up with zero fullness and just starve to death instantly. Plus jumpscare when ever the half health double fullness means that you just lose half health with no way to stop it if you gamble unluckly.

(+2)

Honstly the starvation mechanics sound like a good idea until you realize that if you just get to much hp, you do not have any good way to get enough food to survive the passive fullness drain. So it's a death spiral that can't be stopped.

Changes in 1.0.5
- Fairy now deals much less INT damage
- I added the shop that makes you spend HP, that will help you keep your HP lower