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(+6)

Okay! Just got though the demo to the point where it ended, I do welcome the improvements overall with this new build. The gameplay does feel a lot smoother without the sub menus for spells, and having both player and enemy health be portrayed with bars does make this easier to guess and check compared to the Gem UI from the former build.

On the other hand I don't have much to complain about, the biggest problem I do have with this demo is a small one with the health bar UI for enemies, particularly in the sunset backdrop of fights has the red HP bar for the enemies over the sunset sky, making it a little hard at  glance to tell exactly where the missing health starts and the remaining health starts. All that really needs is just a box behind it of a solid color and it would be fine. Other then that,  its a solid start, Can't wait to see how it builds up from here!