In one word, this game is bittersweet; Though well done in its own right, I think it needs a bit more polish. I appreciate the minimalistic approach to the HUD, but I think it could some kind of visual indicator to show when the dash is ready to use again, and hits on the enemies could use a bit more "crunch" to indicate you're actually hitting them. The gameplay is tight overall but it tells a somewhat different story from what the plot is telling: the machines are being used to destroy the forest, and you are destroying them in order to restore the forest to its former glory. Science and technology need not be in opposition to nature, perhaps machines of destruction can be adapted into a force for creation?
Either way this short game serves as a lovely prototype to a full-length game I would really love to play some day!