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(1 edit)

It's in a decent state for a jam game. I would like to see the "idle" time sequences as click-through screens, since jam testers want to advance (in a good way) to the next game as soon as reasonably possible.

I gave the game an hour and a half of my browser's time, and went through several kind / upgrade upgrade cycles, so I think I get the gist, but wonder if there's more. I needed to stop it because my fans were going nuts. :o  (Consider `WinitSettings::low_power_reactive_mode()` for idle games.)

Tips for players

* If you don't notice the dim border, the floating yellow things are actually floating ... pizzas? It's food, not weak antibodies.

* The status area also shows the floating "pizza" and means "Eat food" according to the description. A count of food particles eaten minus energy consumed?

* When you click on a controlled cell, the dim grey plus signs are active -- they indicate where you can attach things. The center may also have a larger plus sign. Clicking on these shows contextual toolbox (at the lower center of the UI) where you can select what to attach. Click one of those to add it. Click on the plus again to cancel. 

(I only add these tips because of how embarrassingly long it took me to figure them out. The long forced idle times are enough to completely forget what I was planning or doing before.)