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LETS FREAKING GO. That was killer set of puzzles, what a treat! I loved the story to, great series of clues and misdirects! The style was fantastic as well. Great work! The only points of improvement I think are the polish. Some music, more sound effects, maybe the scenes transition with one of those Mega-man high contrast fades? Could also maybe use some ambient post processing effects, like CRT lines or static. An rpg-style text grumble with the dialogue could also add a nice dimension to it. Overall best puzzle was the final one. Hugely underused cypher technique!

thank you so much for the feedback!  You’ve definitely encouraged me to keep working on it. It seems like audio is always the last thing I work on, and it doesn’t always get the attention it deserves.  I really like your idea of adding static or something - it would fit the vibe of the game.

Thanks again for your encouraging words!