i like the idea of absorving exclusive skills with data loading, i will definitively be adding that at some point, probably with a 3 slot limit so you don't teach a digimon all 900+ unique skills in the game but you still can combine your favorites
i have been thinking in how to add a card slash system but i feel like it would just be items with a reskin, and just adding a card background to the item and calling them card slash feels like a cheap way to include it, right now i'm thinking of maybe making them items that aren't consumed when used, but you can only use once per battle, but i want to think the mechanics well before adding them
the victories are going to be changed to a friendship system after alpha 1.0, it was alway some sort of placeholder for it made when the game was just starting, i guess i can add an item to remove the requirement for now since since i do plan to add items that raise the digimon friendship in the future anyways
My idea of Card Slash is basically Pokemon TM, but both for Stat/Condition Modifiers (like, White Wings is not an actual attack, it's just a boost/ability), and of course for actual Exclusive Attacks (like we can see in Tamers with Leomon using LadyDevimon's attack, and so on). The latter is different from absorbing attacks precisely in being one-time use (per battle or something) and activated as an Item, not as an Attack. They way I see the major difference would be that you BUY (or RECEIVE) Cards from either the Shop or from NPCs or from the relevant defeated Digimon, as a loot. Data Loading, though, means that you sacrifice a Digimon you OWN, not DEFEAT (yes, not how it works in Tamers, so you can choose either way, whichever you like more). It's not a huge difference, but it is a separate mechanic, in case you actually go through with both. OR you can just make ALL of it Loot that falls from relevant Digimon, and not make it overly complicated. I do hope you actually DO it one day, lol.