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The game has potential. It shows how early it is in development but shows alot of potential on it's gameplay and H-scene variety.

This is from a perspective who plays difficult games.

The gameplay is great, however this game is not for everyone. While the normal eyes would see It's inspired and imitating DarkSouls/Night of Revenge Combat, I think it's more accurate to say it feels more Sekiro like with the rhythm of it's combat and it shines on n the first boss of this Demo . Instead of just dodging, the game forces you to do the different defensive mechanics given (parry/block). Some people will find this challenging and fun, I am one of them. I am wishing that the difficulty spike will raise gradually in the future with more complex enemy attacks to memorize.

H-scene quality are alright,  I don't expect anything amazing. It definitely is lacking and needs more work. The setting creates many possible varieties with how soon adding a village and npc interactions, meaning dev could expand their H-scenes to NPCs than just enemy monster. (Something I wish the game Sinisistar 2 expanded on.)

Hoping you'll also add control customization soon. 

Very exciting! Goodluck on the dev.

Thank you! we will do our best to add some H-event with NPCs!