In my opinion, flying is necessary in the game.
As part of a branch of telekinesis or wind.
But without the ability to walk through walls
like some elementals and ghosts do.
It is necessary in order not to lose balance
and maintain a stable speed with complete
restraint (And in general it is cool and aesthetically pleasing).
But instead, you can't use sprints,
use leg-activated magic,
some combat and assassin skills
, and it costs three skill points.
In case of dazing and loss of consciousness
it turns off automatically.
The skill is switchable.

(P.S. It is good when multiclass students have skills that are well intertwined with each other, but it would be good to make skills that are not compatible with other classes for greater aesthetics and uniqueness. Flight is one such example.)
