Hahaha, thank you so much! I really appreciate you reaching out with such polite feedback. The game is designed with a very 'arcade' feel in mind, so some things might not be fully explained to encourage player experimentation, but I totally get where the confusion comes from.
- Difficulty: In theory, there shouldn't be an issue with the first two levels; any basic synergy should be enough to clear them.
- NPCs: They are activated through stats. Some weapons have specific stats that trigger them automatically, and their actions are vital for progressing.
- UI/UX: I’ll work on making the item destruction/inventory management clearer!
- Background: Hahaha, [I'll look into that/noted]!
- The Chest & RNG: The chest works on a completely random system (pure RNG). Basic items have a maximum of 3 stats and are usually weak. Special and Rare items can have between 5 to 7 stats of varying rarities, so they are generally better. However, it is entirely possible to pull a Legendary item with 2 or 3 terrible stats—it’s luck of the draw, though higher rarities usually tip the scales in your favor."