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Loot Combat: Multiplayer PVP AutoBattler - Solo Gamedev Journey

A topic by LootCombat created 31 days ago Views: 117 Replies: 2
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Are indie games destined to become Olympic-level sports? I believe so. The future of gaming is evolving, and I’m here to be part of that revolution.

Currently developing a groundbreaking PvP puzzle battler inspired by the depth of Path of Exile and Diablo — where skill, strategy, and quick thinking determine victory, not hours of grinding. Imagine a game where tactics and decision-making are king, and players compete in intense multiplayer battles that challenge their reflexes and intellect.

This isn’t just a game; it’s a competitive arena with global leaderboards, leagues, and world ratings—a place where players climb ranks, improve their skills, and showcase their mastery. Whether you’re battling friends or climbing the ladder worldwide, every match pushes you closer to greatness.

WebsiteLoot Combat AutoBattler - Multiplayer PVP Arena

Itch Profile: LootCombat Game

My vision is to create a skill-based, esports-ready experience on an indie scale — a game where anyone can compete at the highest levels. Think of it as a chess match in an RPG universe, with no grind, just pure competition.

As a passionate beginner, I’m eager to collaborate with talented modellers, story writers, and community members willing to share advice. I believe in building through community and value your feedback, ideas, and support.

Here’s a sneak peek of my progress so far: 




I understand that devlogs are about sharing progress and forging connections, so I’ll keep updates flowing and stay active in this community. If you’re interested in shaping this project or following my journey, leave a comment! Let’s connect, learn, and grow together.

Are indie games ready to be the next Olympic sport? Let’s make it happen.

I’ve released a minor update to the game that introduces several new features. Player visual flags have been added to improve identification, while placer points are now highlighted for better clarity. Additionally, a bags locker has been implemented to enhance inventory management. This update aims to improve the overall user experience. Stay tuned for more updates and improvements.

yesterday i refactor my item database, forward a lot of work for balance dat crap