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Technically and gameplay wise, things changed quite a bit over time. A lot of systems were reworked as the engine evolved, especially around rendering, physics, and input handling.

The older versions aren’t just lighter builds of the same game. They behave differently under the hood, and backporting or maintaining a separate Lite branch would essentially mean supporting two games at once.

For now I’m focusing on keeping the main version stable and consistent across platforms. The downloadable build is the intended experience performance wise, while the web version is more of a convenience option.