Nice procedural animation on the rat, it was satisfying to jump, wish the game made more use of that! Maybe you’d need to stealth pounce the mice to not startle them or just do more platforming instead of the flat collecting goal.
Viewing post in Dreams for the Fever Gods jam comments
I had planned to have a bit more verticality in the level, but I had a hard time trying to get the Navmesh to only go where I wanted it to, so I have to give it custom geometry and tweak the settings to barely get it to only go in the main area. Had I had more time, I would I've built a tool to manually author the Navmesh, so I could generate the basic one, and remove anywhere I didn't wanted the mice to go.
Thank you for playing the game and leaving a nice comment!