i had to stitch together 5 screenshots since you cant zoom out that far. the bottleneck is still that one massive stack, in order to get more throughput i would have to keep exponentially increasing it, i already had to build a lot even for this menial numbers and THIS GAME DOES NOT HAVE ANYWHERE NEAR THE QOL NEEDED TO MAKE ME WANT TO BUILD MORE OF THAT STACK. just in case you were curious, yes i am completely insane, no it did not take that long to build as if you look closely you can see that the design is incredibly modular, each section has an I/O interface at the bottom, since the throughput through mergers and splitters is near infinite, it means that i never need to change the I/O interfaces and can just add additional modules on the desired stack (except for the massive stack cuz it has byproducts, so you need to add more abyssal door dumps to deal with it). if this game had blueprints it wouldve been built in 15-30mins
30 energised spark / min
10 immaculate soul / min
6 elemental chassis / min
= 0.06 phylactery / min (3.6/hour)

