Hi CaC,
Q: Does the core gameplay make sense?
A: Well, it’s an idle game. So yes, doing quests, waiting, improving equipment, leveling up, and repeating the loop makes sense.
Q: Does progression feel rewarding or too slow/fast?
A: Actually I am not sure. In both the Tavern and the Dungeon, I didn’t really notice where I could see what I was up against. I win or lose without clearly understanding why. Yes, once the fight starts I can see the enemy’s stats, but at that point it’s already too late. So now my level is just a number with the importance I can't recognize.
Q: What features would you expect in a game like this?
A: Some stronger motivation to stay engaged. In other idle games I’m constantly rewarded by unlocking new flashy features, hoarding wealth, getting special bonuses from rebirth mechanics, etc. Here, I mostly just see tickets that need to be solved.
Q: Is anything confusing or unnecessary?
A: The number of untranslated German words is quite confusing.
Q: What would make you come back to play again?
A: Right now I see the clockwork, the engine behind the game. I understand how missions work, how to equip or sell items, etc. But as a player, I want to feel something more than an engine. I want to “drive the shiny car,” explore, take risks, crash, get arrested, that kind of feeling. Sorry if the metaphor doesn’t perfectly fit your game, but I hope you understand what I mean.