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Cool concept. Difficulty is too harsh at beginning. Not a fan of structures taking friendly fire.

Thank you for the feedback :)

Agree, it feels a bit too harsh at times. I’ve rebalanced the enemy spawning a bit, especially at night, and also made sure that they cannot spawn on any observed tile (was an issue near the beacon and obelisks).

I’ve updated the structures so that they can be picked up instead of hit. Enemies will still go after any structure that has an observation view.

The beacon is also now always visible on the map, so that if players really cannot find it, they will know where it is once they find the map.