Hey, thanks for playing and for your feedback! Actually, that was a really helpful advice. Aiming was a big pain for me performance-wise (big maps, too many targets) so I did not pay enough attention to the obvious overkill thing. I implemented a couple of optimizations to that, it should be working better now. At least, I'd expect the units to never target a "dying" one and in general the long range will also target the ones behind more often