I like how the level design made me think “oh, that’s what I have to do” several times.
The hardest part was jumping up the cloud staircase while carrying the cheese. Everything is rather slippery and the low FOV makes it hard to see where I’m putting my feet. A simple change that might help is to make picked up objects stay at the same height instead of moving up and down. It would also help if everything had more friction against the ground.