Love the game! Love it so much that I made an Itch account just to answer your little invitation there :) For your consideration: Kaya, a hybrid wardancer and battle tactician. Her kit would be based on strong mobility, and non-healing support effects. In no small part, it's inspired by the dancer class from Fire Emblem. Powers could be:
- 'Tactical Switch' - 0 AP, 0 turn cooldown - choose two people (ally or enemy, can choose Kaya) that are next to each other and within 3 range of Kaya. Swap their positions. One use per turn.
- 'Long Jump' - 1AP, 3 turn cooldown - leap (basically a teleport) next to an ally or enemy within 5 range.
Hopefully with those two powers, the player would be able to find (or create) ideal spaces for Kaya to stand on to best enable her other powers:
- 'Inspire': 0 AP, 0 turn cooldown - an ally next to her gains 1AP. One use per turn. (alt version: allies that start their turn next to her gain +1 AP, as a passive ability. Would be much stronger in this form, obviously, but this is competing with Dragon Command for an action-economy power, and that one's very strong)
- 'Rope Dart' 1AP, 0 turn cooldown - A very weak 2 range attack, but damage is doubled if Kaya has not yet taken a normal move action this turn, and doubled again if the target has not yet been attacked with Rope Dart this turn. (damage still shouldn't be super lethal, even after the doubling. She's a support survivor after all! But by starting a turn in a favorable position, or by discovering a way to engineer a good position with her first two powers, spamming this power can cause a lot of damage on a clustered group of enemies)
The 5th power I'm not as sure on, but I have a couple ideas to give her a 'defensive' option:
- 'Feign Defeat' - 0AP, 5 turn cooldown. Kaya enters a 'downed' state, but retains her HP, and starts at 99% progress to stand back up. If captured in this state, she also starts at 99% progress to break free. (Not sure how the game's AI handles target priority, but "gathering downed heroes" seems like something they really enjoy. Could be neat using this power to manipulate enemy actions.) OR
- 'Distracting Presence' - Passive - Enemies within 3 range of Kaya, and who can see her, have a 40% miss chance when attacking someone other than her. Boss enemies instead have a 20% miss chance.
I obviously can't playtest this, so those powers are kinda just things I think are near. I fully expect things to change if this gets implemented!
And if you're looking for visual/character details, I've got those too. You asked for an OC, after all!
Kaya is a nimble catgirl with a disciplined, almost militaristic persona. She's kinda like if a belly dancer got really obsessed with Sun Tzu's Art of War. She knows where her skills lie - beauty, speed, elegance - and has shaped her role on the battlefield to best make use of those skills.
Kaya wears a red and gold dancer's outfit, with a long flowing dress and is draped with shimmering ribbons. Such an outfit makes her stand out in a fight, while also shrouding her rope dart's presence from unsuspecting foes. She keeps her brown hair long and loose - it's a darker color than her feline ears and tail, which are more of a sandy tone. Kaya has piercing green eyes, the only thing contrasting a color scheme mainly consisting of reds/earthtones.
Hope you like her!