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[3D Artist] (Modeling / Texturing / Rigging) for indie game

A topic by zanimybeloved created 8 days ago Views: 127 Replies: 4
Viewing posts 1 to 5

We are a small team that developing an indie game called Sepium (psychological horror coop).                 The game already has a steam page.

At the moment, the core of the game is ready — gameplay, mechanics, and the overall foundation are implemented. At this moment, the project mainly lacks visual assets.

We are specifically looking for help with creating:

  • Character models (humanoid / creature-like — details can be discussed)
  • Character rigs
  • Environment assets:
    • props (objects, interactables, set dressing)
    • simple modular environment pieces
  • Texturing (PBR workflow preferred)

 Currently, the project is enthusiasm-based.
However, in case of strong popularity and commercial successrevenue sharing / monetization options are possible and will be discussed.


vosdespero is my Discord!I would definitely be able to help with environment assets.

Here is my email, romamichale864@gmail.com and I would definitly be able to help you with Character models and Character rigs

(1 edit)

add on discord: sacervip

Hopefully i'm not too late, looks like you have a really interesting project on your hands.

You can find my portfolios here.

I'm fairly confident when it comes to the workflows you listed, let me know if you'd like to see more evidence of anything in particular.

Artstation

Sketchfab

You can reach me at hbradystott@gmail.com or .spoob on Discord