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Thanks for feedback. There is HOW TO PLAY on start page. Did you check that out? I can certainly make an intro stage to teach the basics.

Thanks for the quick reply. Yes, I had read it a few times.  Maybe I don't understand how the breakpoints work. This reads as if my attack/defend score do not match a threshold, then my score gets rounded down to the next lowest threshold:


But then when I fight, I feel like I get undercounted on all my rolls. Here, Fox has attack of 4 and dmg of 4, as I'd expect. But then defense is 4 and blk is only 2. Unsure why. Heron has defense of 7+1, but it grants only 5 blk, also unsure why. Lastly, Raccoon has Attack of 7, but is given 2 dmg instead of 4 dmg. To make things worse, the enemy attack scores don't follow the threshold rules (e.g. 9 attack = 9 dmg).



What do you think? Thanks again.

Let's me simplify the combat system...I agree...too complex.

Also, I figured out how to get energy/momentum by spending extra dice points, but I couldn't figure out how to trigger class abilities (there is no "button" on the character cards in Firefox). As a side thought, maybe unused dice should be automatically allocated to momentum after each round?

I’ll check that out as well.