I’ve been using GameMaker since its very beginning. Yes, part of the description is AI-assisted — not because I couldn’t write it myself, but simply as a productivity aid to avoid missing steps. This was already transparently disclosed during the upload process via itch.io’s dedicated AI disclosure field.
For context, this is one of my professional qualifications as a developer:
https://www.credential.net/ff60272d-823a-4bba-812c-35e4b441260b
The description itself is just simple HTML, which — strictly speaking — I could have written entirely by hand without any issue.
I also wasn’t aware that the “Studio 2” suffix had been officially dropped from the software name, so thank you for the clarification.
As for the project, it’s not meant to be a “vibe-coded toy.” It’s a concrete developer tool built in Visual Studio, designed to operate directly on real GameMaker projects — including parsing and patching .yy / .yyp files, validated operations, snapshots, and rollback support.
Comparisons are fair, of course, but the intent here is not token-based experimentation — it’s integration into an actual production workflow.
That said, feedback is always welcome, and I’ll continue refining both the tool and its presentation.