Thanks for the feedback!.
I changed the gameplay for a more straightfoward experience, i changed the random dialogues because nobody notices it, the same with the slow progress but change of tone in the dialogue in the early version, people prefer to see more action, that's why i shifted to that direction.
Technically is impossible to be stuck in the breakout game, because i added a special passive skill, that destroy a random block after some time, game design could not be perfect, but i think is playable i tested it many playthroughs.
Thanks for playing : )