Totally get the concern. I actually did talk to Xadera already, and they were cool with me doing it. The only real ask was: don’t call it “a remake of Nimin,” because they’re working on their own remake and want that wording to point to theirs. So I renamed it and made sure it’s clearly its own standalone thing, with just a small credit blurb.
On engine: I looked at Godot, and I agree it’s powerful (especially for tile maps). But the learning curve is real, and for a systems-heavy game with tons of variables, Ren’Py + Python lets me move faster and keep the logic cleaner and less error-prone. When I add a bigger exploration layer, I’ll build it in a way that fits Ren’Py’s strengths, but I’m prioritizing a stable playable core first.