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Totally get the concern. I actually did talk to Xadera already, and they were cool with me doing it. The only real ask was: don’t call it “a remake of Nimin,” because they’re working on their own remake and want that wording to point to theirs. So I renamed it and made sure it’s clearly its own standalone thing, with just a small credit blurb.

On engine: I looked at Godot, and I agree it’s powerful (especially for tile maps). But the learning curve is real, and for a systems-heavy game with tons of variables, Ren’Py + Python lets me move faster and keep the logic cleaner and less error-prone. When I add a bigger exploration layer, I’ll build it in a way that fits Ren’Py’s strengths, but I’m prioritizing a stable playable core first.

That's awesome and I totally get it as it definitely isn't easy to switch engines no matter what way you look at it. I'm very excited for this project either way and look forward to seeing more, and I'm glad it's all cool with the Xadera!