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I love the vibes and the maps - the level design of it was really cool. Text is a little hard to read and parse (the white text and font choice on black), and I'd suggest weaving some of the information at the beginning (i.e. elevator) into the room key or condensing it a little). But very fun concept and loved the artwork and feel of this. 

(+1)

Thank you! I did  really commit to the  Game menu look, and even used only the NES colour palette .  After the jam, with a bit more space availiable, I will improve spacing and font sizes to make up for it. 
A big chunk of info was originally in the room keys, but the layout gods made their will known.