A forfeit option you say? Quitting doesn't lead to any bad concequences in my game. In Rinoa Quest, in that section I planned, quitting just means you have to start over.
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Thank you for your feedback!
Following your comment, I decided to directly give creators full control over this feature based on their needs. I’ve released an update that now includes the option to:
Disable the Escape key entirely
Allow Escape to quit without any consequence
Allow Escape to quit and count as a forfeit, triggering the defeat common event
I also noticed that on smaller screens the preview image could overlap with the time gauge, so I added a new option to adjust its vertical position.
If you need these improvements, please download version V2.