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A forfeit option you say? Quitting doesn't lead to any bad concequences in my game. In Rinoa Quest, in that section I planned, quitting just means you have to start over.

Thank you for your feedback!

Following your comment, I decided to directly give creators full control over this feature based on their needs. I’ve released an update that now includes the option to:

Disable the Escape key entirely

Allow Escape to quit without any consequence

Allow Escape to quit and count as a forfeit, triggering the defeat common event

I also noticed that on smaller screens the preview image could overlap with the time gauge, so I added a new option to adjust its vertical position.

If you need these improvements, please download version V2.