Thanks! The rabbit hole was originally supposed to be a full day, but I found during testing that leaving the lot for any reason would interrupt the interaction and the Sim would not get any sort of conclusion, they would simply appear back at home like nothing happened. It works more similarly to volunteering than it does like working a job, where the Sim stays in the rabbit hole no matter what. For that reason, I had to make the interaction shorter to avoid this. If you want to edit it yourself with S4S, you would need to change the time_based conditions in the GoToWarInteraction tuning, and set the min and max time to whatever you like.