Thank you for you comment!
I understand your point, though I wanted to design this game mostly about conquering regions, maintaining existing territories. It's a crucial game strategy to choose a proper starting region, decide on attack directions, key areas to occupy. Region development actions are not developed and impactful to compensate for not conquering new regions.
Though, you still need to balance regions growth vs raising and recruiting armies. If you hire too much early, that decrease population of your core regions. But.. you can conquer more, and use initial regions, just as a recruitment base.
Still, I am testing some concepts of different strategies that's why I am so keen to hear feedback like that