Cheers! I used Claude Code for the brunt of the work in javascript. For the music, I used Suno. Basically a lot of iterating and bug hunting over the span of two weeks. But it was a surprisingly fun process. I'm sure if I had a better grasp on my coding skills, I could have spared more time and gotten even fancier stuff done. Doing this has in fact gotten me back into learning to code.
Viewing post in Signal - A deep space signal analysis experience comments
Most of dialogue/emails and narrative text is written by me. However, there's some filler text, tutorial texts and such that were generated (which I did still go over and tweaked. We're talking tutorial stuff etc.I just wanted something there for now, so I can get a good idea of the flow). The story however and overall design and flow of it was all me. I'll probably go back to go over all texts at some point to sharpen them.
Yeah, it's pretty rough in parts, I know some of the minigames don't work 100% properly, but none should lock out game play. My thought behind them was to give something to do, to feel more like a toybox you play with to fulfil the fantasy of being a deep space research scientist. But I would have loved to figure out some really elaborate puzzles and minigames that would be hidden in the signals that would be really alien. I also considered having someform of back and forth with some of the alien civilizations as well, but then didn't really want to make a chatbot.
Thanks for the feedback! I really appreciate it!