DOORS
- DOOR
- DOOR
- DOOOOOOORRRRRRS!
What’s New
The Backrooms now have doors. Lots and lots of doors. 30% of eligible hallway tiles spawn doors. They open when you walk into them. They close behind you. They never spawn adjacent to each other (a door has standards).
Door System
- Walk into a closed door — it opens automatically and you step through
- Walk away from an open door — it closes behind you, because nothing stays open in the Backrooms
- Doors appear as weathered wood panels set in the yellow wallpaper walls
- Open doors become floor tiles (you’re walking through a doorframe)
- Doors spawn in narrow hallway segments (1-tile wide passages between rooms)
- Adjacent door prevention keeps things from getting silly
Wall Texture Overhaul
- All wall textures regenerated at 128x256 to match BoxMesh face aspect ratio
- UV scale corrected from (2, 2) to (3, 2) — finally understanding Godot’s BoxMesh 3x2 atlas layout
- Textures now tile correctly from every angle. No more split seams!
- Tutorial level (Level -1) pine forest walls also updated
Code Quality
can_execute()is now a pure check with no side effects (door toggling moved toexecute())- Clean action pattern: validate → execute → side effects, in that order