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DOORS

  1. DOOR
  2. DOOR
  3. DOOOOOOORRRRRRS!

What’s New

The Backrooms now have doors. Lots and lots of doors. 30% of eligible hallway tiles spawn doors. They open when you walk into them. They close behind you. They never spawn adjacent to each other (a door has standards).

Door System

  • Walk into a closed door — it opens automatically and you step through
  • Walk away from an open door — it closes behind you, because nothing stays open in the Backrooms
  • Doors appear as weathered wood panels set in the yellow wallpaper walls
  • Open doors become floor tiles (you’re walking through a doorframe)
  • Doors spawn in narrow hallway segments (1-tile wide passages between rooms)
  • Adjacent door prevention keeps things from getting silly

Wall Texture Overhaul

  • All wall textures regenerated at 128x256 to match BoxMesh face aspect ratio
  • UV scale corrected from (2, 2) to (3, 2) — finally understanding Godot’s BoxMesh 3x2 atlas layout
  • Textures now tile correctly from every angle. No more split seams!
  • Tutorial level (Level -1) pine forest walls also updated

Code Quality

  • can_execute() is now a pure check with no side effects (door toggling moved to execute())
  • Clean action pattern: validate → execute → side effects, in that order