Can you please remove the flashing in Shepard Tone?
Yes, this would be a very good option. And maybe you can even add more accessibility options.
AAAAXY is a very interesting and fascinating game because of these impossible space things, but sadly the difficulty can get so high that some people might give up in frustration. So maybe you could make a special menu with difficulty and accessibility settings (where you also could place screenflash and screenshake options) and some cheat options that enable to further explore the mechanics behind the game. And, instead of preventing any savimg when using cheats, maybe create a special separate cheat save instead that doesn't affect non-cheated save files.
And another thing, please enable true pausing and continuing. There can be situations where the player needs to pause the game because he has other things to do in real life. And it definitely is frustrating when you have to do a whole section again just because you had to pause the game for other neccesary things.
One more idea, depending on how you are thinking about AI: Can you put an AGENTS.md file in the root of the source code which contains details for coding agents on how this game is built? This would enable more people to create forks even without programming knowledge and to participate on Open Source.
This was quite a lot now, but I needed to do this right now.
I will not allow pausebuffering in the game, as that defeats multiple sections.
However, the game supports alt-tabbing out of it (which also defeats the advantages pausebuffering would have).
As for cheats, I do not think I will add a cheats menu, however, do you have an idea which concrete cheats you would want me to offer? There may be some I could turn into an option instead if they are not fully game breaking - like they could indeed become an easier game mode instead.
I will not put an AGENTS.md file as the use of LLMs to generate code is inherently opposite to open source licensing. LLMs frequently create license violations. Use of LLMs for debugging or locating issues is absolutely fine, but this project cannot accept any LLM contributions unless the contributor proves the output is not encumbered by any copyright incompatible with the game’s license.
As for adding an option - that will take a while as any new option needs multiple translators to add a new text for it (although for something as simple as this I might be able to do it myself using online translation tools for most of the supported languages given I know at least basics about them).