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(1 edit)

Thanks for the question and for purchasing the toolkit! I double‑checked the docs.

The “wind effects” mentioned in the docs are implemented, but only for Terrain grass details (the built‑in grass / billboard details). Those use the G5WavingGrass shaders, which include a procedural wind/wave animation. Detail meshes (painted as meshes) use a different shader (G5TerrainDetail), and that shader doesn’t include any sway logic — so there’s no place to “enable” it right now.

You’re absolutely right that the docs don’t clarify where the effect applies; I’ll update the documentation to make it explicit that it applies to Terrain grass details, not mesh details.

If you’d like, I can implement sway in the mesh detail shader as well (so painted meshes move similarly). Just let me know and I can add it as a request.

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I would love it if you do, so far that is the only thing i see missing, I love the kit so far and it is indeed very easy to work with. Thank you for your amazing work. 

Thank you so much for the kind words, I’m really glad you’re enjoying the kit! 🙌
I’ll add your request to the asset, and it should be available in an update by Friday at the latest.

If possible, leaving a review on the Asset Store would help a lot — it really makes a difference.
Thanks again for the support! ❤️

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Wow that is fast! Yes I will leave a review on the asset store soon as I get home 👍