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(1 edit) (+1)

Its interesing to exp a piece as a standalone work, not stricktly as part of a game. Ultimately, no one but you can decide how to exress yourself through music.

But, that said, if I may gently suggest something - it might be worth exploring a slightly more tangible, structured form. Coz bringing a cleare sense of shape to the composition could make it feel more and much more grounded and cohesive. Spend some additional time on instrument velocity and overall sound design choices. Sound is important. Music is like a math + phys, math rolls what you are playing and phys rolls how it plays. Also theres nothing wrong with leaning into genre conventions, even if they feel somewhat cliches. In applied music, esp in games - clarity and recognizability are strengths, not weak points.

Just sharing these thoughts with respect for your creative vision.