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Grimorium Mortis

Deck Building Game where you lose cards when you acquire new ones or play one card from your hand · By Biim_Games

Version 0.18.6 has been published

A topic by Biim_Games created 81 days ago Views: 444
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Developer (1 edit)

The Core Game Mechanics have been completed, but while I'm waiting that the Goal 1 reaches its threshold, I have done some bugfix and add some minor improvement to the game.

From version 0.16.2 to 0.18.6 a lot of little things has been fixed and some little help to understand what's going on have been added.

Now there is a proper battle log within a collapsible scroll. So if you missed something during the action, you are curious to see which numbers came out with the roll of the dice, want to see the math to know what are your chances to hit an enemy and so on, all is written in the scroll. A turn counter is present as divider for the turn inside the scroll as well, the total number of turns at the moment isn't influencing the battle, but it's a mechanic I am considering to add to the game, maybe under some conditions. Definitely some future effects of magic and creatures will use it, one of this could be the venom for example.

As usual, you can check in details in the sticky Game Versions post the full list of new things, added, what has changed and the bugfixes.

Since the Core Game Mechanics have been completed, at the moment the game will have only bugfixes and little improvements. New features will be added once the Goal 1 will be reached. Please share the game and if you can, contribute with a donation to help reach Goal 1. You will receive the Supporter's Files with a contribution of at least $2! Thank you!


KNOWN BUGS:

  • The first time the scrolls open, if the wheel it's used to scroll the text "0" appears on a new line.
  • Escaping the first battle gives as Avatar the Wolf instead of the current Avatar. However, opening the Book to check the available Cards and going back to the map, shows the Zombie as Avatar.



Old bugs (testing if they are still occurring)

  • Enemy always fight and never try to go beyond Player's line.
  • When escaping from Enemy, they can Intercept.
  • Enemy archers in the middle line do not attack player's defense line if enemy has frontline full of their units.
  • (Visual) When going in the map from the first battle, if the spawn happens next to the costal water, water tiles are not visible.
  • Sometimes the die roll can be heard twice.