Does this mean forcing players to save before making a choice, or just making them go through tedious repeats? I hope you can optimize this so that players can collect all the scenes during normal gameplay.
In theory, I could add a forced unlock button for scenes like these in the gallery in the future, but I don’t think it’s a big problem. In games like this, everything eventually revolves around scenes anyway, so it’s either make all choices meaningless or give them real weight through branching