Thanks for checking it out!
The post jam build will be increasing the base time slightly, to help incentivize gathering more resources and maximizing time spent in a run, I was worried about how long runs felt, and it definitely sounds like there's a consensus that they were a little too short without all the time upgrades bought, but thankfully that's literally a 2 second fix!
The upgrade tree will be expanding soon, for better or worse, so it'll take a little more grinding to fill out the tree, but thankfully I worked out a solution with this build that removes the need to reset saves after a patch, which is a game changer (no pun intended), and I think it will really help player retention if they want to return later.
Thanks for leaving some feedback, and we'll get working on it!