I seem to agree on Bengar on a lot of these. The menu/boss scene looks great! The rest of it looks more haphazardly thrown together due to time constraints. Although to be fair I probably couldn't do the boss scene over the whole 3 hours. It was definitely a challenge and I played it a few times trying to beat that first large level. Unfortunately because there's not movement for the character it feels a bit rigid. Maybe just a bit of movement to let the player adjust the angles just a bit would be nice.
Viewing post in Rebound Hitman jam comments
You are right ! Thanks for the review !
More movements might make it too simple, but with the right dynamism in the art/animations, it might change everything...
I do lack skill on the level design side, i can see in hindsight, thanks to both of you, that made a difference (on the wrong side). More of level design skill, i would have seen how to make the game play feel more dynamic and clean